# Tools

> Every listed resource, editors’ picks first. The filters below can be combined.

- Search: append `?q=<keywords>` to the URL. Separate several keywords with spaces; all of them must match. Matches name, repository, tags, professions, description and README.
- Filter by type: append `?type=<cli|skill|plugin|mcp>` to the URL.
- Filter by profession: append `?profession=<profession id>` to the URL. Separate several ids with commas; a resource matches when it suits any of them. Ids are listed at https://hebbmind.com/api/v1/professions
- Filter by tag: append `?tag=<tag>` to the URL. Separate several tags with commas; a resource must carry all of them. Tags are listed at https://hebbmind.com/api/v1/tags

Resources for Game development or DevOps / SRE or ML / AI, Tagged `javascript`: 3 items.

> - Game development: Gameplay, engine scripting, levels and 3D assets.
> - DevOps / SRE: Deployment, monitoring, cloud resources and reliability.
> - ML / AI: Model training, evaluation and LLM application development.

- [Grafana k6](https://hebbmind.com/ja/cli/k6.md): [CLI] Grafana's load and performance testing tool: write test scripts in JavaScript covering HTTP, WebSocket, gRPC and browsers, set threshold assertions and run them in CI.
- [Three.js Animation](https://hebbmind.com/ja/skill/threejs-animation.md): [Skill] Three.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
- [Three.js Fundamentals](https://hebbmind.com/ja/skill/threejs-fundamentals.md): [Skill] Three.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
