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掲載中のすべての Skill、MCP サーバー、CLI、プラグインです。種類・職業・タグで絞り込むか、キーワードで検索できます。
職業:Game development +2
タグ:webgl
複数選択できます。選んだタグをすべて持つリソースだけが表示されます。
9 件

Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.9k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.9k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.9k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.9k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.9k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.9k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.9k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.9k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.9k