ツール
掲載中のすべての Skill、MCP サーバー、CLI、プラグインです。種類・職業・タグで絞り込むか、キーワードで検索できます。
職業:Game development
複数選択できます。いずれかの職業に合うリソースが表示されます。
- Game development16
- Full-stack / Indie138
- Frontend196
- Backend80
- Mobile & desktop29
- QA30
- DevOps / SRE34
- ML / AI34
- Data engineering12
- Data analysis40
- GIS / Surveying1
- Security16
- Product / Projects107
- Design132
- Architecture / Civil5
- Hardware engineering2
- Operations86
- Marketing & sales155
- Admin / Office64
- Writing / Content107
- Video / Media64
- Customer support20
- HR56
- Legal34
- Finance / Accounting46
- Investing / Analysis27
- Teachers / Students71
- Research / Academia76
- Healthcare7
- Translation / L10n21
- Founders142
タグ
複数選択できます。選んだタグをすべて持つリソースだけが表示されます。
- threejs12
- 3d-modeling11
- web-development10
- webgl9
- game-development5
- unity3
- glsl2
- godot2
- image-generation2
- javascript2
- openai2
- unreal2
- animation1
- blender1
- claude-code1
- codex1
- gltf1
- hooks1
- image-processing1
- music-audio1
ほかにもあります。入力して探してください。
16 件

Image Gen
SkillGenerates or edits images: photos, illustrations, textures, game sprites, product mockups and transparent assets. A built-in Codex system skill using the image_gen tool, no install needed; with approval it can use a bundled CLI script that needs OPENAI_API_KEY. By OpenAI.
openai/codex130k
Claude Code Game Studios
SkillProject template that turns Claude Code into a game studio: 49 tiered subagents and 74 skills covering design docs, architecture, sprint planning, balance checks, QA and release, with Godot, Unity and Unreal engine specialists. Clone the repo to use it; Claude Code only.
Donchitos/Claude-Code-Game-Studios26.7k
Game Studio
SkillOpenAI's official browser-game skills: plan core gameplay and tech choices first, then build with Phaser for 2D or Three.js / React Three Fiber for 3D, plus HUD and menu UI, sprite animation, a GLB asset pipeline and in-browser playtesting.
openai/plugins7.5k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.6k
Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.6k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.6k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.6k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.6k
Three.js Loaders
SkillThree.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
CloudAI-X/threejs-skills3.6k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.6k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.6k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.6k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.6k
awesome-gamedev-agent-skills
Skill74 game development skills plus a router skill that detects which of 10 engines your project uses (Godot, Unity, Unreal, Phaser, three.js, Bevy and more) and loads the matching skills, along with art asset and store release workflows. Community-maintained.
gamedev-skills/awesome-gamedev-agent-skills1.5k
Unity Skills
SkillUnity's official game development skills: new projects, migrating to URP and post-processing, Tilemaps and sprites, UI Toolkit, in-app purchases, multiplayer services and voice chat, audio optimization and more. Many skills drive an open Unity Editor directly through the Unity CLI.
Unity-Technologies/skills1.1k
Scenario Agent Skills
SkillOfficial Scenario skills: generate production-ready images, video, voiceover and music, textures and 3D assets through the Scenario MCP, for product shots, ads, storyboards and game art, plus expert skills for Blender, Maya and ZBrush. Needs a Scenario account (free tier available).
scenario-labs/skills1k