# Tools

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Resources for Game development: 29 items.

> Gameplay, engine scripting, levels and 3D assets.

- [MCP for Blender](https://hebbmind.com/ko/mcp/mcp-for-blender.md): [MCP] Lets agents model, lay out scenes, tweak materials and run Python in Blender, and import Poly Haven, Sketchfab and AI-generated 3D assets. Requires uv and the companion Blender add-on.
- [Image Gen](https://hebbmind.com/ko/skill/imagegen.md): [Skill] Generates or edits images: photos, illustrations, textures, game sprites, product mockups and transparent assets. A built-in Codex system skill using the image_gen tool, no install needed; with approval it can use a bundled CLI script that needs OPENAI_API_KEY. By OpenAI.
- [C/C++ LSP (clangd)](https://hebbmind.com/ko/plugin/clangd-lsp.md): [Plugin] Connects Claude Code to the clangd C/C++ language server for code intelligence, diagnostics and formatting. Install LLVM/clangd and add it to PATH first. Official Anthropic plugin.
- [C# LSP](https://hebbmind.com/ko/plugin/csharp-lsp.md): [Plugin] Connects Claude Code to the C# language server csharp-ls for code intelligence and diagnostics. Needs .NET SDK 6.0+; install csharp-ls first via dotnet tool or Homebrew. Official Anthropic plugin.
- [Claude Code Game Studios](https://hebbmind.com/ko/skill/claude-code-game-studios.md): [Skill] Project template that turns Claude Code into a game studio: 49 tiered subagents and 74 skills covering design docs, architecture, sprint planning, balance checks, QA and release, with Godot, Unity and Unreal engine specialists. Clone the repo to use it; Claude Code only.
- [MCP for Unity](https://hebbmind.com/ko/mcp/unity-mcp.md): [MCP] Lets agents drive the Unity Editor in plain language: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. Install the package via Git URL in Unity's Package Manager, then configure your client with one click in the editor. MIT licensed.
- [Airtest](https://hebbmind.com/ko/cli/airtest.md): [CLI] NetEase's open-source cross-platform UI automation framework: locates elements by image recognition to automate games and apps on Android, iOS and Windows without touching their code. airtest run executes cases and airtest report builds HTML reports.
- [Game Studio](https://hebbmind.com/ko/skill/openai-skills-4.md): [Skill] OpenAI's official browser-game skills: plan core gameplay and tech choices first, then build with Phaser for 2D or Three.js / React Three Fiber for 3D, plus HUD and menu UI, sprite animation, a GLB asset pipeline and in-browser playtesting.
- [Godot MCP](https://hebbmind.com/ko/mcp/godot-mcp.md): [MCP] Lets agents launch the Godot editor, run projects in debug mode and read console output and errors, plus create scenes, add nodes and manage UIDs (Godot 4.4+). Requires Godot and Node.js installed locally.
- [Three.js Animation](https://hebbmind.com/ko/skill/threejs-animation.md): [Skill] Three.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
- [Three.js Fundamentals](https://hebbmind.com/ko/skill/threejs-fundamentals.md): [Skill] Three.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
- [Three.js Geometry](https://hebbmind.com/ko/skill/threejs-geometry.md): [Skill] Three.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
- [Three.js Interaction](https://hebbmind.com/ko/skill/threejs-interaction.md): [Skill] Three.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
- [Three.js Lighting](https://hebbmind.com/ko/skill/threejs-lighting.md): [Skill] Three.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
- [Three.js Loaders](https://hebbmind.com/ko/skill/threejs-loaders.md): [Skill] Three.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
- [Three.js Materials](https://hebbmind.com/ko/skill/threejs-materials.md): [Skill] Three.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
- [Three.js Post-Processing](https://hebbmind.com/ko/skill/threejs-postprocessing.md): [Skill] Three.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
- [Three.js Shaders](https://hebbmind.com/ko/skill/threejs-shaders.md): [Skill] Three.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
- [Three.js Textures](https://hebbmind.com/ko/skill/threejs-textures.md): [Skill] Three.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
- [LinguaGacha](https://hebbmind.com/ko/cli/linguagacha.md): [CLI] LLM translator for novels, subtitles, ebooks and game text: one-click glossaries keep names consistent and translations get auto-reviewed. Besides the desktop app it has a CLI (translate/analyze, JSONL status). Download from Releases and bring an LLM API; commercial use needs the author's OK.
- [glTF Transform](https://hebbmind.com/ko/cli/gltf-transform.md): [CLI] SDK and CLI for reading, editing and optimizing glTF 2.0 3D models: one optimize command does it all, or run Draco and Meshopt geometry compression, texture resizing and WebP or KTX2 compression separately. Suits game and web 3D assets.
- [glTF Transform CLI](https://hebbmind.com/ko/cli/donmccurdy-cli.md): [CLI] Command-line tool for inspecting, compressing and optimizing glTF/GLB 3D models, with Draco and Meshopt mesh compression, texture resizing and WebP/KTX2 compression; a single optimize command handles it all.
- [awesome-gamedev-agent-skills](https://hebbmind.com/ko/skill/awesome-gamedev-agent-skills.md): [Skill] 74 game development skills plus a router skill that detects which of 10 engines your project uses (Godot, Unity, Unreal, Phaser, three.js, Bevy and more) and loads the matching skills, along with art asset and store release workflows. Community-maintained.
- [Unity Skills](https://hebbmind.com/ko/skill/unity-technologies-skills.md): [Skill] Unity's official game development skills: new projects, migrating to URP and post-processing, Tilemaps and sprites, UI Toolkit, in-app purchases, multiplayer services and voice chat, audio optimization and more. Many skills drive an open Unity Editor directly through the Unity CLI.
- [Scenario Agent Skills](https://hebbmind.com/ko/skill/scenario-labs-skills.md): [Skill] Official Scenario skills: generate production-ready images, video, voiceover and music, textures and 3D assets through the Scenario MCP, for product shots, ads, storyboards and game art, plus expert skills for Blender, Maya and ZBrush. Needs a Scenario account (free tier available).
- [Aseprite MCP Tools](https://hebbmind.com/ko/mcp/aseprite-mcp.md): [MCP] Lets agents create pixel art and frame animations in Aseprite: drawing, layers, palettes, dithering, outlines and onion-skin previews, with PNG, GIF and sprite sheet export, for game art and pixel illustration. Needs Aseprite, Python 3.13 and uv; runs from source.
- [Unreal Engine Skills for Claude Code](https://hebbmind.com/ko/plugin/unreal-engine-skills-for-claude-code-plugin.md): [Plugin] Epic Games' official plugin: Claude Code drives the Unreal Editor via MCP with 30+ toolsets covering Actors, Blueprints, materials, Niagara, Sequencer, UMG and automated tests, plus skills and session hooks. Enable the ModelContextProtocol and AllToolsets plugins and start the MCP server.
- [Unity Agent Plugin](https://hebbmind.com/ko/plugin/unity-agent-plugin.md): [Plugin] Unity's official plugin bundling skills for game development, in-app purchases and ad monetization, and performance optimization, and can drive an open editor through the Unity CLI. Supports Unity 6+, installs in Claude Code and Codex; currently in beta.
- [HoudiniMCP](https://hebbmind.com/ko/mcp/houdini-mcp.md): [MCP] Lets Claude control SideFX Houdini: create and modify nodes in natural language and run Python code to build procedural models and effects scenes, for 3D and VFX artists. Needs Houdini, the plugin placed manually and the bridge script run with uv.
