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Профессия: Game development +1
Можно выбрать несколько: показываются ресурсы, подходящие хотя бы для одной из них.
Теги: 3d-modeling
Можно выбрать несколько: показываются только ресурсы со всеми выбранными тегами.
- 3d-modeling16
- threejs10
- web-development9
- webgl9
- game-development4
- gltf3
- blender2
- glsl2
- javascript2
- performance2
- animation1
- epic-games1
- hooks1
- houdini1
- image-generation1
- mcp1
- music-audio1
- nodejs1
- python1
- scenario1
- sidefx1
Есть ещё. Введите текст, чтобы найти.
16 ресурсов

MCP for Blender
MCPLets agents model, lay out scenes, tweak materials and run Python in Blender, and import Poly Haven, Sketchfab and AI-generated 3D assets. Requires uv and the companion Blender add-on.
ahujasid/mcp-for-blender31.1k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.6k
Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.6k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.6k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.6k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.6k
Three.js Loaders
SkillThree.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
CloudAI-X/threejs-skills3.6k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.6k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.6k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.6k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.6k
glTF Transform
CLISDK and CLI for reading, editing and optimizing glTF 2.0 3D models: one optimize command does it all, or run Draco and Meshopt geometry compression, texture resizing and WebP or KTX2 compression separately. Suits game and web 3D assets.
donmccurdy/glTF-Transform2k
glTF Transform CLI
CLICommand-line tool for inspecting, compressing and optimizing glTF/GLB 3D models, with Draco and Meshopt mesh compression, texture resizing and WebP/KTX2 compression; a single optimize command handles it all.
donmccurdy/glTF-Transform2k
Scenario Agent Skills
SkillOfficial Scenario skills: generate production-ready images, video, voiceover and music, textures and 3D assets through the Scenario MCP, for product shots, ads, storyboards and game art, plus expert skills for Blender, Maya and ZBrush. Needs a Scenario account (free tier available).
scenario-labs/skills1k
Unreal Engine Skills for Claude Code
PluginEpic Games' official plugin: Claude Code drives the Unreal Editor via MCP with 30+ toolsets covering Actors, Blueprints, materials, Niagara, Sequencer, UMG and automated tests, plus skills and session hooks. Enable the ModelContextProtocol and AllToolsets plugins and start the MCP server.
EpicGames/unreal-engine-skills-for-claude-code-plugin546
HoudiniMCP
MCPLets Claude control SideFX Houdini: create and modify nodes in natural language and run Python code to build procedural models and effects scenes, for 3D and VFX artists. Needs Houdini, the plugin placed manually and the bridge script run with uv.
capoomgit/houdini-mcp305