# Tools

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Resources for Full-stack / Indie or ML / AI or Design, Tagged `animation`: 28 items.

> - Full-stack / Indie: General software work: coding-agent workflows, code review, debugging and Git collaboration.
> - ML / AI: Model training, evaluation and LLM application development.
> - Design: Interface, interaction, visual and brand design.

- [Scroll World](https://hebbmind.com/skill/scroll-world.md): [Skill] Builds a scroll-scrubbed fly-through 3D world landing page for any brand: generates scene stills with Higgsfield and seamless camera clips via Monid (Seedance 2.0, paid per clip) or Higgsfield credits, then wires a vanilla JS scrub engine. Needs Higgsfield CLI and ffmpeg.
- [Animation On Scroll](https://hebbmind.com/skill/animation-on-scroll.md): [Skill] Adds scroll-reveal animations that fire when elements enter the viewport, using an IntersectionObserver snippet plus keyframes and a Tailwind arbitrary animation class; tune threshold, rootMargin, duration, delay and play-once behavior.
- [Animation Systems](https://hebbmind.com/skill/animation-systems.md): [Skill] Guides the agent to build a coherent, product-grade web motion system in the style of Stripe, Linear, Apple and Vercel: reusable primitives, duration and easing defaults, stagger choreography, scroll and hover patterns, performance rules and reduced-motion support.
- [WebGL Landing Steering](https://hebbmind.com/skill/webgl-landing-steering.md): [Skill] Steers WebGL-heavy landing pages toward a chosen look by picking one of four visual lanes per page type, passing message, performance, accessibility and reliability gates, and outputting a lane, visual spec, stack, fallback and build order.
- [Marquee Loop](https://hebbmind.com/skill/marquee-loop.md): [Skill] Builds seamless infinite marquees for logos, testimonials, screenshots or tags by duplicating the item sequence and translating the track from 0 to -50%, with stable widths, faded edges, optional hover pause and reduced-motion handling.
- [GSAP ScrollTrigger Storytelling](https://hebbmind.com/skill/gsap-scrolltrigger-storytelling.md): [Skill] Builds cinematic, scroll-driven product storytelling with GSAP ScrollTrigger: pinned scenes, scrubbed timelines, progressive UI reveals and section handoffs, with cleanup in React, simpler choreography on small screens and readable copy and CTAs.
- [Masked Reveal](https://hebbmind.com/skill/masked-reveal.md): [Skill] Reveals headings and short copy word by word through an overflow mask as they scroll into view, using GSAP ScrollTrigger and a split helper that avoids the paid SplitText plugin, with aria-label, reduced-motion support and React cleanup.
- [Three.js](https://hebbmind.com/skill/threejs.md): [Skill] Builds or debugs interactive 3D web scenes with Three.js: scene, camera, renderer, lights, materials, GLTF loading and controls, plus performance basics like capping pixel ratio, handling resize, disposing WebGL resources and reduced motion.
- [Matter.js](https://hebbmind.com/skill/matterjs.md): [Skill] Implements 2D physics interactions with Matter.js: a minimal Engine, Render and Runner setup with bodies, optional mouse drag constraints and SPA cleanup steps, asking about canvas size and renderer when specs are missing.
- [Cobe.js](https://hebbmind.com/skill/cobejs.md): [Skill] Adds a lightweight interactive WebGL globe with the cobe library: canvas sizing for device pixel ratio, location markers, rotation in onRender, resize handling and teardown, for plain pages or React/Next.js hero sections.
- [GSAP](https://hebbmind.com/skill/gsap.md): [Skill] Helps the agent add or debug web animations with GSAP: tweens, timelines and position parameters, easing, stagger and ScrollTrigger pin and scrub, plus fixes for jank, cleanup with gsap.context() in React and refreshing after images load.
- [Refine Live](https://hebbmind.com/skill/refine-live.md): [Skill] In-chat fallback for the transitions.dev Timeline Inspector's Refine button: the agent long-polls a local relay and answers jobs with motion-token tweaks or a full transition recipe swap, and applies accepted changes. Idle polling costs credits, so the persistent CLI mode is preferred.
- [Transitions Polish](https://hebbmind.com/skill/transitions-polish.md): [Skill] Polishes existing motion against the transitions.dev token scale for duration, distance, scale, blur and easing, matching each value by what the motion does rather than the nearest number, with rules for open/close asymmetry, hover in and out, stagger and intent delays.
- [3dicon](https://hebbmind.com/skill/3dicon.md): [Skill] Turns a prompt or still image into a looping animated icon with real transparency, output as animated WebP. It generates one still with GPT Image or Nano Banana, waits for approval, animates it via Seedance on OpenRouter, then mattes and encodes it. Needs Python, ffmpeg and paid API keys.
- [Blueprint Animation](https://hebbmind.com/skill/blueprint-animation.md): [Skill] Creates a blueprint-style animation that explains UX decisions step by step for case studies and posts: rebuilds changed parts between Before and After screens, or annotates each module of one screen. Reproduces Figma frames 1:1; CC BY-NC 4.0, non-commercial only.
- [Product Film](https://hebbmind.com/skill/product-film.md): [Skill] Makes a product film (landing-page loop, launch video, promo, demo reel) in code with Remotion, reusing the product's own design system, components and voice. It interviews the user first, then writes the story, syncs scenes to music beats, reviews stills in loops and verifies the final render.
- [Lottie Animation](https://hebbmind.com/skill/lottie-animation.md): [Skill] Integrates Lottie and dotLottie animations from After Effects into web, iOS, Android and React Native: playback and segment control, scroll- or hover-driven interactivity, runtime theming and recoloring, plus an After Effects export checklist.
- [Micro Interaction](https://hebbmind.com/skill/micro-interaction.md): [Skill] Adds functional UI micro-interactions with Framer Motion (motion/react) and modern CSS: hover and press feedback, toggles, toasts, drawers, modals, list reorder and shared-element transitions, with 100-250ms timings, asymmetric enter and exit easing, and reduced-motion support.
- [Glassmorphism](https://hebbmind.com/skill/glassmorphism.md): [Skill] Builds frosted and liquid-glass UI: backdrop-filter blur, translucent fills, bright edge highlights and layered shadows, SVG displacement for refraction, hover, scroll and entrance motion, plus accessible reduced-transparency fallbacks.
- [SVG Animation](https://hebbmind.com/skill/svg-animation.md): [Skill] Animates SVG with stroke draw-on effects, path morphing via GSAP MorphSVG or Flubber, motion along a path, animated icon state changes, and gradient or filter animation, choosing between CSS, SMIL and GSAP per task.
- [Transitions.dev](https://hebbmind.com/skill/transitions-dev.md): [Skill] Provides twelve drop-in CSS transitions, including card resize, number pop-in, badges, dropdowns, modals, panel reveals, page slides, icon swaps, success checks and error shakes, configured through shared CSS custom properties with no framework dependency and reduced-motion guards.
- [ASCII Animation](https://hebbmind.com/skill/ascii-animation.md): [Skill] Builds animations out of text characters: brightness-ramp mapping with cell aspect correction, generative ASCII fields, image, video and Three.js scene to ASCII conversion, and terminal intros or loaders, rendered with <pre>, canvas or ANSI output.
- [12 Principles of Animation](https://hebbmind.com/skill/12-principles-of-animation.md): [Skill] Audits animation code against Disney's 12 principles adapted for the web, checking timing, easing, physics and staging rules such as user-initiated motion under 300ms and ease-out entrances, and reports findings as file:line.
- [Morphing Icons](https://hebbmind.com/skill/morphing-icons.md): [Skill] Guides the agent in building SVG icon components that morph between any two icons by moving lines instead of crossfading. Every icon uses exactly three lines, unused ones collapse to the center, and grouped variants rotate with springs. Examples use React and Motion and respect reduced motion.
- [To Spring or Not to Spring](https://hebbmind.com/skill/to-spring-or-not-to-spring.md): [Skill] Audits animation code for the right timing function: springs for gestures and interruptible motion, easing for system-driven state changes, linear for progress, and no animation for high-frequency interactions. Also checks spring parameters and durations. Reports file:line findings.
- [Compact Landing](https://hebbmind.com/skill/compact-landing.md): [Skill] Builds compact, polished landing pages for dev tools, package demos and micro-SaaS. Picks a design fingerprint (composition, palette, type, radius, surfaces, motion) so each run looks different, features a product-native demo, and keeps zero layout shift, focus states and reduced motion.
- [Product Launch Video](https://hebbmind.com/skill/product-launch-video.md): [Skill] Builds product launch, promo and feature announcement videos with Remotion (React): asks nine questions about product, audience, duration, voiceover and channel, proposes 2-3 visual directions, writes a storyboard.json, then codes scenes and optional voiceover.
- [Animate UI](https://hebbmind.com/skill/animate-ui.md): [Skill] Prototyper UI's animation conventions for writing, reviewing or debugging component motion: copy-paste class strings for overlays, dialogs and sheets, press-feedback scales, state transitions, easing tokens and prefers-reduced-motion handling.
