# Tools

> Every listed resource, editors’ picks first. The filters below can be combined.

- Search: append `?q=<keywords>` to the URL. Separate several keywords with spaces; all of them must match. Matches name, repository, tags, professions, description and README.
- Filter by type: append `?type=<cli|skill|plugin|mcp>` to the URL.
- Filter by profession: append `?profession=<profession id>` to the URL. Separate several ids with commas; a resource matches when it suits any of them. Ids are listed at https://hebbmind.com/api/v1/professions
- Filter by tag: append `?tag=<tag>` to the URL. Separate several tags with commas; a resource must carry all of them. Tags are listed at https://hebbmind.com/api/v1/tags

Resources for Full-stack / Indie or Frontend or ML / AI, Tagged `glsl`: 3 items.

> - Full-stack / Indie: General software work: coding-agent workflows, code review, debugging and Git collaboration.
> - Frontend: Web and mobile-web interfaces: building, debugging and performance tuning.
> - ML / AI: Model training, evaluation and LLM application development.

- [Three.js Post-Processing](https://hebbmind.com/skill/threejs-postprocessing.md): [Skill] Three.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
- [Three.js Shaders](https://hebbmind.com/skill/threejs-shaders.md): [Skill] Three.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
- [WebGL Components](https://hebbmind.com/skill/webgl-components.md): [Skill] Guides building small always-on WebGL visuals (avatars, ambient orbs, glass and iridescent surfaces) inside product UI: one shared context, a single capped frame loop, cheap fragment shaders, context-loss handling, a mandatory non-WebGL fallback, and React SSR and Server Components pitfalls.
