# Tools

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Resources for Full-stack / Indie or Game development or ML / AI, Tagged `threejs`: 12 items.

> - Full-stack / Indie: General software work: coding-agent workflows, code review, debugging and Git collaboration.
> - Game development: Gameplay, engine scripting, levels and 3D assets.
> - ML / AI: Model training, evaluation and LLM application development.

- [Game Studio](https://hebbmind.com/skill/openai-skills-4.md): [Skill] OpenAI's official browser-game skills: plan core gameplay and tech choices first, then build with Phaser for 2D or Three.js / React Three Fiber for 3D, plus HUD and menu UI, sprite animation, a GLB asset pipeline and in-browser playtesting.
- [Three.js Animation](https://hebbmind.com/skill/threejs-animation.md): [Skill] Three.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
- [Three.js Geometry](https://hebbmind.com/skill/threejs-geometry.md): [Skill] Three.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
- [Three.js Post-Processing](https://hebbmind.com/skill/threejs-postprocessing.md): [Skill] Three.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
- [Three.js Shaders](https://hebbmind.com/skill/threejs-shaders.md): [Skill] Three.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
- [Three.js Fundamentals](https://hebbmind.com/skill/threejs-fundamentals.md): [Skill] Three.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
- [Three.js Lighting](https://hebbmind.com/skill/threejs-lighting.md): [Skill] Three.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
- [Three.js Loaders](https://hebbmind.com/skill/threejs-loaders.md): [Skill] Three.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
- [Three.js Materials](https://hebbmind.com/skill/threejs-materials.md): [Skill] Three.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
- [Three.js Textures](https://hebbmind.com/skill/threejs-textures.md): [Skill] Three.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
- [Three.js Interaction](https://hebbmind.com/skill/threejs-interaction.md): [Skill] Three.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
- [awesome-gamedev-agent-skills](https://hebbmind.com/skill/awesome-gamedev-agent-skills.md): [Skill] 74 game development skills plus a router skill that detects which of 10 engines your project uses (Godot, Unity, Unreal, Phaser, three.js, Bevy and more) and loads the matching skills, along with art asset and store release workflows. Community-maintained.
