Tag : webgl
Skills, serveurs MCP, CLI et plugins portant le tag « webgl ». Chacun renvoie vers son dépôt GitHub, avec les commandes d’installation pour Claude Code et Codex lorsqu’elles existent.
Métier
Choisissez-en un ou plusieurs : les ressources adaptées à l’un d’eux sont affichées.
Tags : webgl
Choisissez-en un ou plusieurs : seules les ressources qui les portent tous sont affichées.
13 éléments

Three.js
SkillBuilds or debugs interactive 3D web scenes with Three.js: scene, camera, renderer, lights, materials, GLTF loading and controls, plus performance basics like capping pixel ratio, handling resize, disposing WebGL resources and reduced motion.
MengTo/Skills6.8k
WebGL Landing Steering
SkillSteers WebGL-heavy landing pages toward a chosen look by picking one of four visual lanes per page type, passing message, performance, accessibility and reliability gates, and outputting a lane, visual spec, stack, fallback and build order.
MengTo/Skills6.8k
Cobe.js
SkillAdds a lightweight interactive WebGL globe with the cobe library: canvas sizing for device pixel ratio, location markers, rotation in onRender, resize handling and teardown, for plain pages or React/Next.js hero sections.
MengTo/Skills6.8k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.6k
Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.6k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.6k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.6k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.6k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.6k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.6k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.6k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.6k
WebGL Components
SkillGuides building small always-on WebGL visuals (avatars, ambient orbs, glass and iridescent surfaces) inside product UI: one shared context, a single capped frame loop, cheap fragment shaders, context-loss handling, a mandatory non-WebGL fallback, and React SSR and Server Components pitfalls.
flornkm/skills114