Инструменты
Все Skills, MCP-серверы, CLI и плагины каталога. Фильтруйте по типу, профессии или тегу либо ищите по ключевому слову.
Профессия: Game development +1
Можно выбрать несколько: показываются ресурсы, подходящие хотя бы для одной из них.
- Game development29
- Architecture / Civil19
- Full-stack / Indie522
- Frontend447
- Backend408
- Mobile & desktop96
- QA101
- DevOps / SRE209
- ML / AI162
- Data engineering81
- Data analysis152
- GIS / Surveying12
- Security71
- Product / Projects246
- Design239
- Hardware engineering17
- Operations233
- Marketing & sales306
- Admin / Office238
- Writing / Content229
- Video / Media187
- Customer support65
- HR88
- Legal94
- Finance / Accounting142
- Investing / Analysis104
- Teachers / Students212
- Research / Academia255
- Healthcare19
- Translation / L10n84
- Founders280
Теги
Можно выбрать несколько: показываются только ресурсы со всеми выбранными тегами.
- 3d-modeling25
- game-development14
- threejs12
- web-development10
- webgl9
- cad7
- bim6
- unity5
- code-quality3
- construction-management3
- csharp3
- gltf3
- godot3
- performance3
- anthropic2
- blender2
- code-review2
- diagrams2
- file-conversion2
- glsl2
Есть ещё. Введите текст, чтобы найти.
48 ресурсов

MCP for Blender
MCPLets agents model, lay out scenes, tweak materials and run Python in Blender, and import Poly Haven, Sketchfab and AI-generated 3D assets. Requires uv and the companion Blender add-on.
ahujasid/mcp-for-blender31.1k
Image Gen
SkillGenerates or edits images: photos, illustrations, textures, game sprites, product mockups and transparent assets. A built-in Codex system skill using the image_gen tool, no install needed; with approval it can use a bundled CLI script that needs OPENAI_API_KEY. By OpenAI.
openai/codex130k
C/C++ LSP (clangd)
PluginConnects Claude Code to the clangd C/C++ language server for code intelligence, diagnostics and formatting. Install LLVM/clangd and add it to PATH first. Official Anthropic plugin.
anthropics/claude-plugins-official40.1k
C# LSP
PluginConnects Claude Code to the C# language server csharp-ls for code intelligence and diagnostics. Needs .NET SDK 6.0+; install csharp-ls first via dotnet tool or Homebrew. Official Anthropic plugin.
anthropics/claude-plugins-official40.1k
Claude Code Game Studios
SkillProject template that turns Claude Code into a game studio: 49 tiered subagents and 74 skills covering design docs, architecture, sprint planning, balance checks, QA and release, with Godot, Unity and Unreal engine specialists. Clone the repo to use it; Claude Code only.
Donchitos/Claude-Code-Game-Studios26.7k
Pascal Agent Skills
PluginOfficial plugin for Pascal, an open-source 3D architecture editor: lets agents create, edit and validate 3D models of rooms and floors over MCP and check furniture placement for collisions or blocked doors. Local use needs the Pascal CLI (Node.js 22.13+); hosted projects need an API key.
pascalorg/editor24.9k
MCP for Unity
MCPLets agents drive the Unity Editor in plain language: create scenes and GameObjects, edit C# scripts, manage assets, run tests, profile and build. Install the package via Git URL in Unity's Package Manager, then configure your client with one click in the editor. MIT licensed.
CoplayDev/unity-mcp15k
Thermo-Nuclear Code Quality Review
SkillRuns an extremely strict maintainability review of the current branch: hunts for restructurings that make the change dramatically simpler and flags files pushed past 1,000 lines, ad-hoc conditionals, thin wrappers and needless casts. From Cursor's official plugins; invoke manually.
cursor/plugins11.8k
Airtest
CLINetEase's open-source cross-platform UI automation framework: locates elements by image recognition to automate games and apps on Android, iOS and Windows without touching their code. airtest run executes cases and airtest report builds HTML reports.
AirtestProject/Airtest9.6k
Game Studio
SkillOpenAI's official browser-game skills: plan core gameplay and tech choices first, then build with Phaser for 2D or Three.js / React Three Fiber for 3D, plus HUD and menu UI, sprite animation, a GLB asset pipeline and in-browser playtesting.
openai/plugins7.5k
VTracer
CLIConverts raster images like JPG and PNG to SVG, handling color tracing, black-and-white line art and unevenly lit scans, for vectorizing logos, illustrations and old drawings. The CLI is a 1.0 preview installed with cargo (needs Rust); a desktop app is also available.
visioncortex/vtracer7.3k
Godot MCP
MCPLets agents launch the Godot editor, run projects in debug mode and read console output and errors, plus create scenes, add nodes and manage UIDs (Godot 4.4+). Requires Godot and Node.js installed locally.
Coding-Solo/godot-mcp6.1k
Show Me
SkillExplains the current topic visually with the smallest view that makes the point: pseudocode, call trees, component or file trees, Mermaid diagrams or diffs, and a focused HTML diagram or short deck when the idea is too dense. Invoked manually.
humanlayer/skills5.3k
Design Control Loop
SkillInterviews you to design an agentic control loop for your codebase in control-theory terms: a set point, a sensor built from existing tooling, a controller that picks small low-risk changes, and a coding agent that opens PRs. Builds each part to run locally before wiring a scheduled CI workflow.
humanlayer/skills5.3k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.6k
Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.6k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.6k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.6k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.6k
Three.js Loaders
SkillThree.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
CloudAI-X/threejs-skills3.6k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.6k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.6k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.6k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.6k