
Build macOS Apps
PluginOpenAI's official Codex plugin for macOS apps: building and running, SwiftUI scenes and AppKit interop, testing and troubleshooting, signing, notarization and packaging, and logging instrumentation. Requires macOS and Xcode; Codex only.
Build macOS Apps Plugin
This plugin packages macOS-first development workflows in plugins/build-macos-apps.
It currently includes these skills:
build-run-debugtest-triagesigning-entitlementsswiftpm-macospackaging-notarizationswiftui-patternsliquid-glasswindow-managementappkit-interopview-refactortelemetry
What It Covers
- discovering local Xcode workspaces, projects, and Swift packages
- building and running macOS apps with shell-first desktop workflows
- creating one project-local
script/build_and_run.shentrypoint and wiring.codex/environments/environment.tomlso the Codex app Run button works - implementing native macOS SwiftUI scenes, menus, settings, toolbars, and multiwindow flows
- adopting modern macOS Liquid Glass and design-system guidance with standard SwiftUI structures, toolbars, search, controls, and custom glass surfaces
- tailoring SwiftUI windows with title/toolbar styling, material-backed container backgrounds, minimize/restoration behavior, default and ideal placement, borderless window style, and launch behavior
- bridging into AppKit for representables, responder-chain behavior, panels, and other desktop-only needs
- refactoring large macOS view files toward stable scene, selection, and command structure
- adding lightweight
Logger/os.Loggerinstrumentation for windows, sidebars, menu commands, and menu bar actions - reading and verifying runtime events with Console,
log stream, and process logs - triaging failing unit, integration, and UI-hosted macOS tests
- debugging launch failures, crashes, linker problems, and runtime regressions
- inspecting signing identities, entitlements, hardened runtime, and Gatekeeper issues
- preparing packaging and notarization workflows for distribution
What It Does Not Cover
- iOS, watchOS, or tvOS simulator control
- desktop UI automation
- App Store Connect release management
- pixel-perfect visual design or design-system generation
Plugin Structure
The plugin lives at:
plugins/build-macos-apps/
with this shape:
-
.codex-plugin/plugin.json- required plugin manifest
- defines plugin metadata and points Codex at the plugin contents
-
agents/- plugin-level agent metadata
- currently includes
agents/openai.yamlfor the OpenAI surface
-
commands/- reusable workflow entrypoints for common macOS development tasks
-
skills/- the actual skill payload
- each skill keeps the normal skill structure (
SKILL.md, optionalagents/,references/,assets/,scripts/)
Notes
This plugin is currently skills-first at the plugin level. It does not ship a
plugin-local .mcp.json, matching the public plugins/build-ios-apps shape.
The default posture is shell-first. Unlike the iOS build plugin, this plugin
does not assume simulator tooling or touch-driven UI inspection for its main
workflows. The core execution model leans on xcodebuild, swift, open,
lldb, codesign, spctl, plutil, and log stream, with a compact desktop
UI layer for native SwiftUI scene design, AppKit interop, and macOS-specific
refactoring.
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