Etiqueta: 3d-modeling
Skills, servidores MCP, CLI y plugins con la etiqueta «3d-modeling». Cada uno enlaza a su repositorio de GitHub e incluye los comandos de instalación para Claude Code y Codex cuando están disponibles.
Profesión
Elige una o varias: se muestran los recursos adecuados para cualquiera de ellas.
- Frontend13
- Game development16
- GIS / Surveying1
- Design15
- Architecture / Civil9
- Hardware engineering9
- Marketing & sales3
- Video / Media5
- Research / Academia1
Etiquetas: 3d-modeling
Elige una o varias: solo se muestran los recursos que tienen todas.
- 3d-modeling34
- cad11
- threejs11
- web-development10
- webgl10
- bim4
- game-development4
- gltf3
- image-generation3
- music-audio3
- video-generation3
- animation2
- autodesk2
- blender2
- comfyui2
- freecad2
- glsl2
- grasshopper2
- image-processing2
- javascript2
- performance2
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34 elementos

MCP for Blender
MCPLets agents model, lay out scenes, tweak materials and run Python in Blender, and import Poly Haven, Sketchfab and AI-generated 3D assets. Requires uv and the companion Blender add-on.
ahujasid/mcp-for-blender31.1k
Pascal Agent Skills
PluginOfficial plugin for Pascal, an open-source 3D architecture editor: lets agents create, edit and validate 3D models of rooms and floors over MCP and check furniture placement for collisions or blocked doors. Local use needs the Pascal CLI (Node.js 22.13+); hosted projects need an API key.
pascalorg/editor24.9k
Three.js
SkillBuilds or debugs interactive 3D web scenes with Three.js: scene, camera, renderer, lights, materials, GLTF loading and controls, plus performance basics like capping pixel ratio, handling resize, disposing WebGL resources and reduced motion.
MengTo/Skills6.8k
Three.js Animation
SkillThree.js animation reference with code: procedural motion with Clock, the AnimationClip, AnimationMixer and AnimationAction keyframe system, playing GLTF animations, skeletal animation, morph targets and blending multiple animations.
CloudAI-X/threejs-skills3.6k
Three.js Fundamentals
SkillThree.js fundamentals with code: setting up the scene, cameras and WebGLRenderer, Object3D hierarchy, coordinate systems and transforms, the render loop and resize handling. A starting point for building a 3D scene on the web.
CloudAI-X/threejs-skills3.6k
Three.js Geometry
SkillThree.js geometry reference with code: parameters for built-in shapes like boxes, spheres, cylinders and tori, building custom meshes from vertices with BufferGeometry, and instanced rendering for large numbers of objects.
CloudAI-X/threejs-skills3.6k
Three.js Interaction
SkillThree.js interaction reference with code: raycasting for click detection and object selection, camera controls such as OrbitControls, and mouse and touch input handling for interactive 3D experiences.
CloudAI-X/threejs-skills3.6k
Three.js Lighting
SkillThree.js lighting reference with code: ambient, hemisphere, directional, point, spot and area lights with their cost and shadow support, shadow setup, image-based environment lighting and lighting performance tips.
CloudAI-X/threejs-skills3.6k
Three.js Loaders
SkillThree.js asset loading reference with code: loading GLTF models, textures, images and HDR environments, coordinating loaders and progress with LoadingManager, and async loading patterns.
CloudAI-X/threejs-skills3.6k
Three.js Materials
SkillThree.js materials reference with code: when to use Basic, Lambert, Phong, Standard, Physical, Toon and other materials, PBR properties such as roughness and metalness, custom ShaderMaterial and material performance.
CloudAI-X/threejs-skills3.6k
Three.js Post-Processing
SkillThree.js post-processing reference with code: chaining passes with EffectComposer, adding bloom, depth of field, color grading, blur and glow, and writing custom screen-space shader passes.
CloudAI-X/threejs-skills3.6k
Three.js Shaders
SkillThree.js shader reference with code: writing GLSL vertex and fragment shaders, ShaderMaterial versus RawShaderMaterial, uniforms and animating them, and extending built-in materials for custom visual effects.
CloudAI-X/threejs-skills3.6k
Three.js Textures
SkillThree.js texture reference with code: loading and configuring texture maps, UV mapping, cubemaps and HDR environment maps, texture settings and optimization.
CloudAI-X/threejs-skills3.6k
FreeCAD MCP
MCPLets agents drive the open-source CAD app FreeCAD: create and edit part models in natural language, run Python scripts, capture views and run FEM structural analysis for mechanical and product design. Needs FreeCAD with the addon and its RPC server, plus uv; engineers should verify results.
neka-nat/freecad-mcp2.9k
glTF Transform
CLISDK and CLI for reading, editing and optimizing glTF 2.0 3D models: one optimize command does it all, or run Draco and Meshopt geometry compression, texture resizing and WebP or KTX2 compression separately. Suits game and web 3D assets.
donmccurdy/glTF-Transform2k
glTF Transform CLI
CLICommand-line tool for inspecting, compressing and optimizing glTF/GLB 3D models, with Draco and Meshopt mesh compression, texture resizing and WebP/KTX2 compression; a single optimize command handles it all.
donmccurdy/glTF-Transform2k
SolidWorks Automation Skill
SkillDrives SolidWorks from prompts: part modeling, assemblies, drawings and STEP/DXF/PDF export, with multi-view previews for self-checks. A capability list marks what's verified; sheet metal, weldments and FEA are pilots needing engineer review. Needs Windows, Python 3.10+ and licensed SolidWorks.
wzyn20051216/solidworks-automation-skill1.3k
RhinoMCP
MCPConnects Rhino 8 and Grasshopper to agents: model in plain language, edit geometry and layers, measure areas and volumes, and build Grasshopper definitions, for architecture and product design. Install the rhinomcp plugin in Rhino, run mcpstart, and have uv installed. Unofficial (not McNeel).
jingcheng-chen/rhinomcp1.2k
Scenario Agent Skills
SkillOfficial Scenario skills: generate production-ready images, video, voiceover and music, textures and 3D assets through the Scenario MCP, for product shots, ads, storyboards and game art, plus expert skills for Blender, Maya and ZBrush. Needs a Scenario account (free tier available).
scenario-labs/skills1k
Unreal Engine Skills for Claude Code
PluginEpic Games' official plugin: Claude Code drives the Unreal Editor via MCP with 30+ toolsets covering Actors, Blueprints, materials, Niagara, Sequencer, UMG and automated tests, plus skills and session hooks. Enable the ModelContextProtocol and AllToolsets plugins and start the MCP server.
EpicGames/unreal-engine-skills-for-claude-code-plugin546
SketchupMCP
MCPLets agents create, move and scale components in SketchUp, set material colors, read scene info, export models and run Ruby scripts, for quick massing models. No prebuilt package: pack the extension as .rbz, install it in SketchUp and start the server; needs uv.
mhyrr/sketchup-mcp494
IFClite MCP
MCPIFClite's built-in MCP server: lets agents query and modify IFC models, run clash detection, IDS validation, version and quantity diffs, export CSV, GLB and more, and color or isolate elements in a browser 3D view. Just Node.js and an IFC file; read-only mode available.
LTplus-AG/ifc-lite426
SolidPilot
MCPLets AI do feature-based modeling in SolidWorks: sketches, extrudes, sheet metal, assemblies and drawings, exporting STEP, DXF or PDF, and can rebuild 3D parts from DXF/DWG drawings. Needs Windows, SolidWorks 2026, a Visual Studio build of the C# layer and a Python adapter; early prototype.
eyfel/mcp-server-solidworks395
mcp-servers-for-revit
MCPDrive Autodesk Revit with AI: query elements, create walls, doors, windows, floors, grids, levels and rooms, tag in bulk and take material quantities. Needs Revit 2020-2026 on Windows and Node.js, with the plugin from Releases placed in the Revit add-ins folder.
mcp-servers-for-revit/mcp-servers-for-revit380